The Grand County of Sudenland

Sudenland is a sparsely populated county, as is to be expected from a region in the south of the Empire. The southern reaches are very hilly as they merge into the Black Mountains and the World's Edge Mountains to the east. The Old Dwarf Road passes straight through the county and then into Black Fire Pass, the only commercial trade route through the Black Mountains to the Border Princes.

Many adventurers, Dwarfs especially, come here because of the riches in the Black Mountains. Beasts from these mountains terrorise the mines and farms, leading to the employment of manoeuvrable mercenary and outrider regiments; not to mention worthy adversaries for Dwarf Troll Slayers. There are so many goblinoids and beastmen in the Black Mountains that a warrior can make a fortune in Sudenland: the main trade route at Black Fire Pass must be kept open at all costs.

The county of Sudenland is governed by Grand Baroness Etelka Toppenheimer from her seat in Pfeildorf, the county's capital. Etelka is a benevolent ruler and has set up many democratic institutions. Other Electors are suspicious of handing power to peasants and they site Etelka's visit to Miragliano over twenty years ago as a contributing factor where she brought back many new innovative ideas.

Roots: The Avermanni (see Averland.)

Historical Notes: Several centuries ago much of the southern Empire was devastated by a massive Orc invasion led by the vicious Warlord Gorbad Ironclaw. After Gorbad's subsequent retreat after his defeat at the Battle of Grunberg the ruined south took on new names and new nobles came in to rule in the stead of those who died in the invasion. Solland, the province that had existed before the Orc invasion, was no more and its land was given over to the Count of Wissenland and the Count of the new province of Sudenland. An electoral vote was dually given to the new county.

Regional Saints and Heroes: The famous Baron Johann von Mecklenberg hails from the county of Sudenland. Ten years ago bandits descended upon his father's land and burnt the family castle to the ground; his father slaughtered as well as the servantas. Worst of all for Johann, his brother Wolf was kidnapped. Rather than take his inheritance Johann set out to find the bandits who kidnapped his brother.

Military Colours: Yellow and brown.

Settlement Name Size Pop Wealth Source of Wealth Garrison/Militia Notes
PFEILDORF T 800 3 Trade, 'Services', Govt. 30b/100c Capital of Sudenland.
Agbeiten ST 350 2 Market, agriculture. 5b/30c  
Hochsleben ST 375 3 Ores and Precious metals, prospecting, furs 20b Southern most town. Last stop to Black Mountains
Immelburg V 77 2 Agriculture 10b  

CHARACTERS FROM THE GRAND COUNTY OF SUDENLAND

Adventurers from Sudenland will be of the outdoor type because there are no cities or even sizeable towns in the county. Suffice to say, Dwarf characters who want to be Troll Slayers can do no wrong in choosing Sudenland as their 'home' (other than the Border Princes). Hochsleben is usually the chosen abode for such people and houses the best fighters in the county.

Sudenlanders are seen as the real country bumpkins of the Empire known for wearing dirty farmer's clothes and speaking with yokel accents. However, Sudenlanders see themselves as the toughest people in the Empire and regard city dwellers, especially Altdorfers, as 'softies', but dislike Averlanders even more than them.

Agbeiten is a small town whose population are pious towards the Old Faith and Taal. Religious attitudes are generally not confined to Sigmar or Ulric but the trend is to follow the latter. As a result any Initiates from Sudenland will be of Ulric and Taal. Druids from Sudenland will almost certainly originate from Agbeiten.

SUDENLANDER WARRIOR BASIC CAREER CHART

Human Elf Dwarf Halfling Career
01-15 01-10 01-15 01-10 Bodyguard
16-20 - 16-20 11-15 Labourer
- - - - Marine
21-40 11-40 21-45 - Mercenary
41-50 41-50 46-50 16-40 Militiaman
51-55 51-55 51-55 41-45 Noble
56-65 56-65 56-60 46-55 Outlaw
66-70 - 61-65 - Pit Fighter
71-75 66-70 66-70 - Protagonist
- - - - Seaman
76-84 71-75 - 56-72 Servant
85-91 76-90 71-80 73-85 Soldier
92-95 91-95 - - Squire
- - 81-90 - Troll Slayer
- - 91-98 - Tunnel Fighter
96-00 96-00 99-00 86-00 Watchman

SUDENLANDER RANGER BASIC CAREER CHART

Human Elf Dwarf Halfling Career
01-05 01-05 - - Boatman
06-15 06-15 06-15 - Bounty Hunter
16-25 16-20 16-20 06-10 Coachman
26-30 - - 11-20 Farmer
31-35 21-25 - 21-25 Fisherman
36-45 26-45 21-25 26-35 Gamekeeper
46-55 46-55 - 36-45 Herdsman
56-65 56-70 26-30 46-55 Hunter
66-70 71-75 31-35 56-65 Muleskinner
71-75 76-80 - - Outrider
76 - - - Pilot
77-80 - 36-65 66-70 Prospector
- - - - Rat Catcher
81-85 - 66-70 71-75 Roadwarden
- - 71-80 - Runner
86-90 - 81-85 76-80 Toll-Keeper
91-95 81-95 86-00 81-95 Trapper
96-00 96-00 - 96-00 Woodsman

SUDENLANDER ROGUE BASIC CAREER CHART

Human Elf Dwarf Halfling Career
01-05 - - 01-10 Agitator
06-10 - 01-05 11-15 Bawd
11-15 - 06-10 16-20 Beggar
16-20 01-15 11-15 21-30 Entertainer
21-25 16-20 16-20 31-35 Footpad
26-35 21-30 21-25 36-50 Gambler
36-40 - 26-35 51-55 Grave Robber
41-45 - 36-40 - Jailer
- 31-50 - - Minstrel
46-55 51-60 41-50 56-60 Pedlar
56-60 61-70 51-55 61-70 Raconteur
61-75 71-80 56-65 71-75 Rustler
76-80 81-94 66-75 76-80 Smuggler
81-90 - 76-80 81-95 Thief
91-00 95-00 81-00 96-00 Tomb Robber

SUDENLANDER ACADEMIC BASIC CAREER CHART

Human Elf Dwarf Halfling Career
01-05 01-05 01-10 01-10 Alchemist's Apprentice
06-15 11-15 11-25 11-25 Artisan's Apprentice
16-25 - - - Druid
- - 26-35 - Engineer
26-30 - 36-40 26-30 Exciseman
31-45 16-40 41-45 31-50 Herbalist
46-50 41-45 - - Hypnotist
51-55 46-50 46-55 51-55 Initiate
56-60 51-60 56-60 56-60 Pharmacist
61-65 61-65 61-65 61-65 Physician's Student
66-70 66-70 66-70 66-70 Scribe
71-75 71-75 71-75 71-75 Seer
76-80 76-80 76-80 76-80 Student
81-97 81-90 81-98 81-98 Trader
98-00 91-00 99-00 99-00 Wizard's Apprentice